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From the employer's careers site First seen 27 Oct 2026

Technical Artist

The employer hasn't listed a salary.

Apply on Keywords Studios

Description

d3t, part of the Keywords Studios Group, is a videogame technology and creativity studio that works on multiple exciting projects. They are looking for a Technical Artist to help establish and maintain project art pipelines, support the art and animation team, and ensure artwork meets performance guidelines.

The Role - Technical Artist: The Technical Artist will be responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle. They will support the art and animation team requirements and assist with resolving technical issues. The Technical Artist will also assist with creating and integrating in-house toolsets, ensure artwork hits memory and frame rate guidelines, and collaborate with artists to improve asset performance.

Responsibilities:

  • Establish and maintain project art pipelines
  • Support art and animation team requirements
  • Assist with resolving technical issues
  • Create and integrate in-house toolsets
  • Ensure artwork meets performance guidelines
  • Collaborate with artists to improve asset performance
  • Keep up to date with industry advancements and technologies
  • Share knowledge with the art team
  • Add to the library of tutorials, documents, and technical guides
  • Advise the Senior Technical Artist of resourcing concerns and production risks
  • Mentor other members of the Technical Art Team

Requirements:

  • Enjoy the technical challenge and constraints of real-time game art
  • Understanding of modern rendering, shading, and lighting techniques
  • Excellent working knowledge and proficiency in Maya and/or 3DS Max and Python
  • Strong communication and organisation skills
  • Good understanding of the technical limitations of current console hardware
  • Practical and methodical approach to technical and creative problem-solving
  • Demonstrate dependability and commitment to projects and tasks
  • Flexible and calm approach with the ability to adapt to change
  • Ability to deliver quality work within fixed time constraints
  • Good knowledge of current game development practices and terminology

Desirable skills:

  • Knowledge of other scripting languages
  • Knowledge of the Maya API and programming in C++ or C#
  • Understanding of various other tools and software used in development
  • Knowledge of Unreal Engine or Unity
  • Knowledge of materials/shaders and a good understanding of a PBR workflow
  • At least 1 published title

Benefits:

  • 22 days holiday + 3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme
  • BUPA
  • Anti-crunch ethos
  • Professional, fun, and supportive working environment
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas

Skills

Required

  • Maya
  • 3DS Max
  • Python
  • game development
  • real-time game art
  • rendering
  • shading
  • lighting techniques
  • performance profiling
  • PBR workflow

Nice to have

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.workable.com/view/3W9d5xrZCz5MsBPUSHTgz1/remote-technical-artist-in-gateshead-at-keywords-studios

Apply on Keywords Studios