Description
d3t, part of the Keywords Studios Group, is a videogame technology and creativity studio that works on multiple exciting projects. They are looking for a Technical Artist to help establish and maintain project art pipelines, support the art and animation team, and ensure artwork meets performance guidelines.
The Role - Technical Artist: The Technical Artist will be responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle. They will support the art and animation team requirements and assist with resolving technical issues. The Technical Artist will also assist with creating and integrating in-house toolsets, ensure artwork hits memory and frame rate guidelines, and collaborate with artists to improve asset performance.
Responsibilities:
- Establish and maintain project art pipelines
- Support art and animation team requirements
- Assist with resolving technical issues
- Create and integrate in-house toolsets
- Ensure artwork meets performance guidelines
- Collaborate with artists to improve asset performance
- Keep up to date with industry advancements and technologies
- Share knowledge with the art team
- Add to the library of tutorials, documents, and technical guides
- Advise the Senior Technical Artist of resourcing concerns and production risks
- Mentor other members of the Technical Art Team
Requirements:
- Enjoy the technical challenge and constraints of real-time game art
- Understanding of modern rendering, shading, and lighting techniques
- Excellent working knowledge and proficiency in Maya and/or 3DS Max and Python
- Strong communication and organisation skills
- Good understanding of the technical limitations of current console hardware
- Practical and methodical approach to technical and creative problem-solving
- Demonstrate dependability and commitment to projects and tasks
- Flexible and calm approach with the ability to adapt to change
- Ability to deliver quality work within fixed time constraints
- Good knowledge of current game development practices and terminology
Desirable skills:
- Knowledge of other scripting languages
- Knowledge of the Maya API and programming in C++ or C#
- Understanding of various other tools and software used in development
- Knowledge of Unreal Engine or Unity
- Knowledge of materials/shaders and a good understanding of a PBR workflow
- At least 1 published title
Benefits:
- 22 days holiday + 3 Festive Studio Closure + Bank Holidays
- Company Pension Scheme
- Flexible Working Hours
- Private Medical Insurance Scheme
- BUPA
- Anti-crunch ethos
- Professional, fun, and supportive working environment
- Free Parking
- Company Socials, Monthly Lunches + Annual d3t Events
- Breakout Areas