Description
We are looking for a Senior Game Capture Artist to join our award-winning team. As a Game Capture Artist, you will stage, shoot, and scrutinise in-engine shots across specialised development builds to create the best content possible for our clients.
Responsibilities:
- Create high-quality in-engine capture using game development builds and Unity projects
- Meet capture deadlines and manage your own time efficiently
- Keep a sharp eye on quality, pushing lighting, post-processing, resolution, and detail levels to get the best possible image from each build
- Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light
- Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates
- Edit captured footage in After Effects and Premiere Pro, using editing techniques to make it as exciting as possible
- Build and maintain reusable capture setups, such as camera rigs, Timeline sequences, and lighting presets, to speed up future work
- Gather high-quality assets and export them from the engine when needed
Requirements:
- Previous experience in a Game Capture Artist role
- A passionate gamer with a broad appreciation of mobile, PC, and console titles
- Willingness to learn each game and its project setup inside out, and to stay hands-on with it every day
- Ability to adapt to game development builds and Unity projects that are always changing
- Understanding of game trends and how games are marketed across the gaming landscape
- Creative problem-solving skills to find ways around bugs and issues in builds
- Keen eye for composition, camera movement, lighting, and framing
- Eagerness to develop in-engine cinematography techniques and creative storytelling skills
- Collaboration and ability to work efficiently with creative, editorial, and client-side development teams
- Strong proficiency in Unity, including Cinemachine, Timeline, the Unity Recorder, and working across URP/HDRP render pipelines
- Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue, and cine cameras
- Knowledge of Adobe After Effects and Premiere Pro
- PC proficient, with experience capturing from both PC and mobile builds
Benefits:
- Non-taxable Allowances
- HMO and Life Insurance
- Paid Time Offs
- Annual Wellness Subsidy