Skip to content
Updated How AI-exposed are the skills employers are hiring for? See the data →

From the employer's careers site First seen 26 Oct 2026

Senior Lighting Artist | Artiste senior en éclairage - GameSim - Talent Pipeline

The employer hasn't listed a salary.

Apply on Keywords Studios

Description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.

We are seeking a Senior Lighting Artist to create high-quality real-time lighting and help guide lighting execution across GameSim projects. This is a hands-on senior role with leadership responsibilities. In addition to producing lighting work, you will review the work of other artists, provide clear direction and feedback, help organize lighting tasks, and ensure that scenes meet the visual and technical quality bar established by Art Direction and the client.

Responsibilities

  • Lighting Creation and Artistic Execution: Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Leadership and Quality Oversight: Oversee lighting work for an assigned area of the project, such as a level, world region, sequence, feature, or milestone. Review the work of lighting artists and other contributors whose work affects the final lighting result.
  • Planning and Production Support: Work with Art Direction and Production to break down lighting goals into clear tasks, priorities, estimates, and milestone deliverables.
  • Technical and Pipeline Responsibilities: Partner with Technical Art and Engineering to ensure lighting solutions are visually effective, technically stable, and appropriate for the target platform.
  • Cross-Discipline Collaboration: Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.

Requirements

  • Professional experience creating lighting for games, real-time projects, or a closely related field.
  • At least one shipped game or comparable professional real-time project.
  • A portfolio or reel demonstrating high-quality real-time lighting.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments and interactive real-time scenes.
  • Professional experience using Unreal Engine or another modern real-time engine.

Skills

Required

  • Unreal Engine
  • Real-time lighting
  • Lighting fundamentals
  • Physically based rendering
  • Material response
  • Tone mapping
  • High-dynamic-range lighting
  • Real-time lighting optimization
  • Light cost
  • Shadow complexity
  • Volumetrics
  • Reflections
  • Memory
  • Scalability
  • Platform constraints

Nice to have

  • Experience working in co-development, outsourcing, consulting, or work-for-hire game production
  • Experience contributing to AAA PC or console titles
  • Experience working across both realistic and stylized visual pipelines
Apply on Keywords Studios