Description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.
We are seeking a Senior Lighting Artist to create high-quality real-time lighting and help guide lighting execution across GameSim projects. This is a hands-on senior role with leadership responsibilities. In addition to producing lighting work, you will review the work of other artists, provide clear direction and feedback, help organize lighting tasks, and ensure that scenes meet the visual and technical quality bar established by Art Direction and the client.
Responsibilities
- Lighting Creation and Artistic Execution: Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
- Leadership and Quality Oversight: Oversee lighting work for an assigned area of the project, such as a level, world region, sequence, feature, or milestone. Review the work of lighting artists and other contributors whose work affects the final lighting result.
- Planning and Production Support: Work with Art Direction and Production to break down lighting goals into clear tasks, priorities, estimates, and milestone deliverables.
- Technical and Pipeline Responsibilities: Partner with Technical Art and Engineering to ensure lighting solutions are visually effective, technically stable, and appropriate for the target platform.
- Cross-Discipline Collaboration: Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
Requirements
- Professional experience creating lighting for games, real-time projects, or a closely related field.
- At least one shipped game or comparable professional real-time project.
- A portfolio or reel demonstrating high-quality real-time lighting.
- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
- Experience lighting gameplay environments and interactive real-time scenes.
- Professional experience using Unreal Engine or another modern real-time engine.