Skip to content
Updated How AI-exposed are the skills employers are hiring for? See the data →

From the employer's careers site First seen 24 Jul 2026 · Still live on 30 Oct 2026

Principal Materials Artist (Apex Legends)

Salary

$133,500 - $186,400 CAD or $153,700 - $233,600 USD

Apply on Electronic Arts

Description

We are looking for a Principal Materials Artist to join our Apex Legends team to establish, direct, and maintain a core material library and surfacing workflows. As a Principal Material Artist on the project, you will be working within a multidisciplinary group on new asset pipeline initiatives that will standardize and elevate our surfacing presentation.

Responsibilities:

  • Co-develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.
  • Build, curate, and maintain a high-quality shared material library.
  • Help design material systems or layered materials with an understanding of complex surface interactions.
  • Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.
  • Be a champion for technology that meets high-performance expectations and technical constraints.
  • Help test and validate new rendering and lighting features.
  • Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.

Qualifications:

  • 12+ years of professional game development experience.
  • Portfolio demonstrating a wide range of high-quality materials and a mastery of PBR.
  • Expert-level knowledge of Substance Painter and Designer.
  • Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.
  • Experience in live-service titles, seasonal content, cosmetics, or character customization systems is a plus.
  • Experience collaborating with technical disciplines on standing up new pipelines.
  • Capability to author materials or shaders as proof of concept or visual targets is a plus.
  • Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
  • Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.

Benefits:

  • Competitive salary
  • Paid time off
  • Sick time
  • Medical, dental, and vision insurance
  • Life insurance
  • Disability insurance
  • 401(k) or retirement plan
  • Bonus and equity eligibility

Skills

Required

  • Substance Painter
  • Designer
  • Houdini Copernicus
  • Physically Based Rendering
  • Material Library Management

Nice to have

  • Live-service titles
  • Seasonal content
  • Cosmetics
  • Character customization systems
  • Shader authoring

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.ea.com/en_US/careers/JobDetail/Principal-Materials-Artist-Apex-Legends/214789

Apply on Electronic Arts