Description
As a Senior Rigger at Ubisoft Montreal, you will contribute to creating high-quality character rigs in 3DS Max and integrating them into our game engine.
You will support the AAA animation pipeline and develop systems tailored to a character-centric game.
Responsibilities:
- Create user-friendly character rigs in 3DS Max;
- Develop efficient mesh, deformation, and control systems;
- Ensure reliable export and integration into the game engine;
- Support and improve animation pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate with animation, technical art direction, and programming teams;
- Contribute to pipeline tools and best practices.
Qualifications:
- Experience as a rigger in the video game industry;
- Mastery of rig creation pipelines in 3DS Max;
- Good understanding of deformation, mesh, and control systems;
- Experience with Python scripting for rigging pipelines;
- Experience on AAA game productions;
- Understanding of real-time performance constraints and game engines;
- Strong problem-solving skills and knowledge of production pipelines;
- Experience with facial rigging using joint-based, blendshape, or hybrid approaches.
What to send:
- Your CV highlighting relevant skills and experiences;
- A portfolio showcasing your best rigging or technical animation work, in image or project link format (passwords accepted).