Description
Electronic Arts is seeking an Audio Artist II to join the EA SPORTS NHL Audio team. The primary focus of this role is mastering, organising, and delivering high-quality recorded speech for commentary, voice-over, and other in-game experiences.
The successful candidate will work independently within a defined area, applying editorial judgement and technical discipline to ensure assets meet creative, pipeline, and in-game quality standards.
Responsibilities:
- Master, clean, and quality-check commentary, dialogue, and other speech assets.
- Use approved speech-generation and processing tools to create or adapt content, then evaluate and prepare outputs to team standards.
- Identify issues involving noise, level, dynamics, spectral balance, timing, pronunciation, continuity, or processing artifacts.
- Maintain accurate naming, metadata, versioning, source files, and delivery structures.
- Prepare, import, and validate speech assets in game-audio tools, databases, and established pipelines.
- Track assigned work, provide estimates with lead support, and communicate priorities, dependencies, and schedule risks.
- Participate in troubleshooting and recommend practical improvements to tools and workflows.
- Document processes and share knowledge.
Requirements:
- Professional experience editing and mastering dialogue, commentary, VO, ADR, broadcast, or comparable speech content.
- Advanced proficiency with Pro Tools or another professional DAW, including dialogue cleanup, EQ, dynamics, noise reduction, loudness control, and batch workflows.
- Demonstrated experience evaluating audio to identify subtle quality, consistency, and processing errors.
- 3+ years of experience managing assets against technical specifications, naming conventions, metadata, and version-control requirements.
- Experience with game-audio authoring tools, databases, or content pipelines.
- Experience with modern speech-production, voice-processing, automation, or scripting workflows is an asset.