Description
Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
As our Lead Artist you will support the team with structure, pipelines and workflows. You’ll also manage the collaboration with codev, providing feedback and guidance. You’ll also take the lead on strategic decisions regarding how to push Character Art forward.
Responsibilities:
- Produce and deliver quality 3D assets for the game (Character Art, NPCs, weapons and gear, Cinematic assets)
- Prioritizing and managing the team’s day-to-day tasks to ensure that deliverables are completed on time and to specifications. Balancing your workload and the team’s workload to reach the best results within the given time frames.
- Collaborating with Producers, Tech Artists and Concept Artists to push project quality.
- Hold recurring performance feedback sessions with your team
Qualifications:
- Several years of experience with Character/3D-Art from within the game and/or TV/film industries;
- Ability to realize characters from concepts and Art Director briefs;
- Understanding of game development workflow;
- Degree in 3D Art, a related field, or the equivalent work experience;
- Proficient with industry-standard tools (e.g. Maya, 3Ds MAX, ZBrush, Blender, Substance).
You should be well organized, like being on top of things and find the success of your team very important. You have the ability to anticipate and find solutions to problems that may occur within the team, a task that you find inspiring.