Description
A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience.
They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule.
Duties and Responsibilities
- Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction.
- Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates.
- Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams.
- Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product.
- Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization.
- Playtest and refine the levels to ensure a high-quality gameplay experience for the players.
- Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation.
Requirements
- More than 3 years of relevant industry experience, with strong written and verbal English communication skills.
- Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.
- Strong understanding of game design principles and gameplay mechanics.
- Strong understanding of proportion, scale, perspective, lighting and color theory.
- Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs.
- Understanding modular kit design, with the ability to break down concept art into modular component pieces.
- Excellent problem-solving and analytical skills.
- A strong team player with effective time management skills and a passion for video games and game development.
Preferred Qualifications (Pluses)
- Houdini / Houdini Engine workflow experience.
- Blueprint development capabilities.
- Material and Shader creation experience.
- Knowledge of scripting languages, such as C# or Python.
- A Technical Artist background.
- Photogrammetry project experience.
- Open-world project experience.
- Console platform development experience (PS5 / Xbox Series X|S).
- International AAA project development experience.
Benefits
- Base salary
- Bonus
- Health insurance
- EAP Program