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From the employer's careers site First seen 27 Oct 2026

UE关卡艺术家/Unity关卡艺术家

Keywords Studios Beijing senior Full-time

The employer hasn't listed a salary.

Apply on Keywords Studios

Description

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience.

They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule.

Duties and Responsibilities

  • Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction.
  • Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates.
  • Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams.
  • Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product.
  • Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization.
  • Playtest and refine the levels to ensure a high-quality gameplay experience for the players.
  • Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation.

Requirements

  • More than 3 years of relevant industry experience, with strong written and verbal English communication skills.
  • Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.
  • Strong understanding of game design principles and gameplay mechanics.
  • Strong understanding of proportion, scale, perspective, lighting and color theory.
  • Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs.
  • Understanding modular kit design, with the ability to break down concept art into modular component pieces.
  • Excellent problem-solving and analytical skills.
  • A strong team player with effective time management skills and a passion for video games and game development.

Preferred Qualifications (Pluses)

  • Houdini / Houdini Engine workflow experience.
  • Blueprint development capabilities.
  • Material and Shader creation experience.
  • Knowledge of scripting languages, such as C# or Python.
  • A Technical Artist background.
  • Photogrammetry project experience.
  • Open-world project experience.
  • Console platform development experience (PS5 / Xbox Series X|S).
  • International AAA project development experience.

Benefits

  • Base salary
  • Bonus
  • Health insurance
  • EAP Program

Skills

Required

  • Unity
  • Unreal Engine 5
  • Maya
  • Max
  • Substance Painter
  • English

Nice to have

  • Houdini
  • Houdini Engine
  • Blueprint
  • Material
  • Shader
  • C#
  • Python
  • Technical Artist
  • Photogrammetry
  • Open-world
  • Console platform
  • International AAA project
Apply on Keywords Studios