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From the employer's careers site First seen 28 Oct 2026

Sr Environment Artist | Artiste senior en environnements - GameSim - Talent Pipe

Keywords Studios Quebec, QC Remote senior full-time

Salary

$100,000 CAD to $105,000 CAD per year

Apply on Keywords Studios

Description

GameSim, a game development studio, is seeking a Senior Environment Artist to join their team. As a Senior Environment Artist, you will create game-ready environment art end-to-end, including planning and kit strategy, modeling, materials/textures, set dressing, and implementation in a proprietary or commercial engine.

Responsibilities:

  • Create high-quality environment assets and scenes built for real-time performance.
  • Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
  • Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
  • Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
  • Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
  • Collaborate cross-discipline to ensure environments support gameplay readability and performance.
  • Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
  • Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.

Requirements:

  • Minimum 8-years of professional game industry experience with at least one shipped title.
  • Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc.
  • Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.
  • Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
  • Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
  • Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
  • Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
  • Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
  • Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).

Nice-to-have:

  • Houdini experience (procedural kits, scattering, tools).
  • Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).
  • Lighting/post-process experience (can support look targets and debug scene issues).
  • Experience owning a small slice of a level/biome from planning to delivery.
  • Comfort working across stylized and realistic pipelines; strong reference analysis skills.
  • Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).

Skills

Required

  • Maya
  • 3DS Max
  • Blender
  • Substance Painter
  • Substance Designer
  • ZBrush
  • Unreal Engine 4
  • Unreal Engine 5

Nice to have

  • Houdini
  • SpeedTree
  • photogrammetry
  • Python
Apply on Keywords Studios