Description
Electronic Arts is looking for a Software Engineer to join their Frostbite team, which develops a state-of-the-art multi-platform game development engine used by thousands of game developers worldwide.
As a Software Engineer, you will work on systems for data management and game asset processing, collaborating with experienced engineers across Frostbite and game teams. Your goal will be to improve content creator workflows and allow faster iteration times.
Responsibilities:
- Communicate with game and other Frostbite teams to understand their needs
- Support game teams using our technologies
- Take ownership of core functionalities
- Contribute to technical discussions and help improve systems over time
- Collaborate on system design, implementation, testing, and maintenance
- Acquire and share domain expertise
Qualifications:
- 5+ years of experience with C++ programming, data-oriented design, and software architecture
- Experienced in building high-performing concurrent software
- Comfortable working within an established codebase
- Experience with Agile development practices
- Experience of data processing and data management
- Experience implementing databases or file systems
- Experience with web services running locally and in Azure
The role offers a hybrid remote/in-office position in Vancouver or Stockholm, with a salary not specified in the ad. You'll report to a Development Director and have opportunities for growth and learning within the company.
Electronic Arts provides a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. They offer equality of opportunity in employment, valuing diversity and inclusion.
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