Description
Electronic Arts is seeking a Software Developer to join their team in building agentic workflows. As a Software Developer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.
The role involves:
- Building and extending an agentic harness for game logic generation
- Partnering with engine developers to integrate creator-focused systems into the core engine architecture
- Implementing guardrails such as sandboxed execution and content-safety checks
- Building evaluation for agent output and automated regression suites
- Collaborating with researchers, developers, artists, and designers to translate prototypes into production-ready engine features
- Designing extensible interfaces for rapid iteration on new technologies
- Defining how to productize new technologies within the engine
The ideal candidate will have:
- 3+ years of software development experience with AAA game engines
- Expertise in C++
- Experience with Python
- Experience with agentic harnesses and workflows
- Experience with context engineering, graph engineering, and long-running workflow orchestration
- Experience with one or more game engine development domains
In terms of compensation and benefits, Electronic Arts offers:
- Competitive salary ranges ($104,500 - $142,800 CAD for British Columbia and $120,600 - $184,000 USD for California)
- Comprehensive benefits packages including paid time off, sick time, medical/dental/vision insurance, life insurance, disability insurance, and retirement plans