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Electronic Arts

Client Engineer - Pipeline/Tools

Electronic Arts
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hybrid senior full-time Shanghai

First indexed 1 Oct 2026

Description

Electronic Arts is seeking a Client Engineer - Pipeline/Tools to join the EA Shanghai Studio for the FC Mobile project. The successful candidate will report to the Lead Engineer.

The role involves developing software tools for mobile game development, integrating tools and third-party packages with existing development pipelines and engines, troubleshooting and resolving issues related to pipeline tools and engines, and providing design, implementation, usage documentation, and training.

The ideal candidate will have:

  • Minimum 3 years of experience in C/C++ programming language
  • Minimum 3 years of experience in game engine/client, pipeline tool development
  • Understanding of data structure, software architecture, and design patterns
  • Proficiency in Python and C#
  • Experience in mobile systems and app development
  • Working knowledge of SQL query and database
  • Familiarity with CI/CD platforms, such as Jenkins or TeamCity

Electronic Arts offers a range of benefits, including physical, emotional, financial, work-life, and collective well-being programs to support a balanced life. The company values adaptability, resilience, creativity, and curiosity, and provides opportunities for growth and development.

Electronic Arts is an equal opportunities employer and welcomes applications from candidates of all backgrounds.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/it_IT/careers/JobDetail/216153-Pipeline-Engineer-II/216153