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NVIDIA

Senior Deep Learning Engineer, 4D Foundation Model

NVIDIA
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senior full-time Shanghai

First indexed 19 Aug 2026

Description

NVIDIA is seeking a Senior Deep Learning Engineer to create the next generation of 4D world models. You will develop and train models that reconstruct and interpret dynamic environments from multi-camera video and other sensor observations.

These models will represent geometry, appearance, semantics, objects, motion, and scene dynamics. Your work will turn real-world captures into high-fidelity, simulation-ready environments for autonomous vehicles and Physical AI. You will partner with researchers and engineers in reconstruction, simulation, perception, mapping, and large-scale machine learning.

Responsibilities:

  • Develop, train, and evaluate models for accurate, temporally consistent reconstruction of dynamic scenes.
  • Create architectures for Gaussian prediction, neural rendering, 3D and 4D reconstruction, object-centric representations, and mapping.
  • Model geometry, appearance, semantics, motion, and interactions for realistic, controllable simulation environments.
  • Explore diffusion, flow-based, and video-generation methods for novel views, scene completion, temporal prediction, and world generation.
  • Scale data and distributed training pipelines for multi-camera video, vehicle poses, perception signals, and other sensor data.
  • Build visualization and analysis tools that reveal model behavior and guide measurable improvements.
  • Integrate trained models into simulation workflows with production teams, improving reliability and efficiency for downstream applications.

Requirements:

  • Five or more years of relevant experience and a BS, MS, or PhD in a related technical field, or equivalent practical experience.
  • Proficiency in Python and experience developing and training models with PyTorch or a comparable framework.
  • A foundation in deep learning, computer vision, 3D geometry, multi-view geometry, neural rendering, or generative modeling.
  • Experience training and evaluating models with large image, video, 3D, or multimodal datasets.
  • Ability to work with camera models, calibration, coordinate systems, geometry, motion, uncertainty, and temporal consistency.
  • Experience improving models for noisy data, dynamic objects, occlusions, incomplete observations, and uncommon scenarios.
  • A systematic approach to debugging, metrics, controlled experiments, and model failure analysis.
  • Clear communication and a collaborative approach across research and production engineering teams.

Preferred Qualifications:

  • Gaussian splatting, feed-forward 3D reconstruction, NeRFs, differentiable rendering, neural scene representations, or dynamic reconstruction.
  • Diffusion models, flow matching, video generation, world models, novel-view synthesis, or generative simulation.
  • Machine learning for autonomous driving, robotics, simulation, synthetic-data generation, or other Physical AI applications.
  • Distributed training across GPUs or nodes, CUDA optimization, or GPU profiling.
  • Publications, open-source contributions, or production results in related fields.