Description
Electronic Arts is seeking a Senior Environment Technical Artist to join the EA SPORTS Technology team in Vancouver, Canada. The successful candidate will work onsite three days a week and collaborate with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for various stadiums and arenas.
Job Summary As a Senior Environment Artist, you will create high-quality benchmark geometry, materials, and shaders. You will also develop photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
Key Responsibilities
- Create high-quality benchmark geometry, materials, and shaders.
- Develop photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
- Create proof-of-concept layouts to inform game systems, set dressing, and composition.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
- Create high-fidelity architectural and environmental content from greybox through final production assets.
- Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
- Explore and evolve techniques and workflows that improve quality and efficiency.
- Maintain and contribute to best practices.
Requirements
- 5+ years of production experience creating environment assets and entire levels.
- Expert knowledge of Maya or similar 3D software.
- Exceptional asset creation abilities, particularly architectural and structural content.
- Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
- Strong understanding of proportion, composition, lighting, and modular construction.
- Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
- Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
- Experience actively collaborating with Designers, Engineers, and Technical Artists.
- Advanced high-fidelity modeling skills.
- Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
- Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high-quality performant content.
Benefits Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.