Description
We are seeking a Stage Combat Designer intern to join our ambitious team and contribute to the development of an innovative gaming experience. As part of the Game Design team, you will participate in the design, prototyping, balancing, and implementation of combat mechanics.
Responsibilities:
- Participate in the design and iteration of combat mechanics.
- Write, structure, and maintain Game Design documentation.
- Integrate and configure gameplay data within the game engine.
- Contribute to the balancing of combat systems and their continuous improvement through playtest feedback.
- Communicate effectively with different teams to ensure a good understanding of design intentions.
- Provide support to other members of the Game Design team based on production priorities.
- Actively participate in debugging, testing, and polishing phases to guarantee a high level of quality.
Qualifications:
- Currently studying Game Design and looking for a 6-month internship starting in February 2027.
- Ideally possess:
- Good knowledge of video games and curiosity for analysing gameplay mechanics.
- Marked interest in combat systems, action-adventure, and platform games.
- Understanding of constraints related to video game development.
- Knowledge of Unreal Engine or ability to quickly learn new tools.
- Sensitivity to environmental storytelling and player experience.
- Good level of English, both written and spoken.
- Technical profile is a plus.
Additional Information:
- Location: Montpellier (on-site).
- Start date: February.
- Contract: 6-month internship.
- Benefits:
- 50% reimbursement of transportation costs or mileage allowance for bicycle use.
- Access to our game library where you can borrow the latest Ubisoft games, competitor games, and consoles.
- CSE (Comité Social et Économique) with preferential rates for a wide range of shows, cinemas, concerts, sports facilities, theme parks, and many other perks.