Description
Join Electronic Arts as a Technical Artist specialising in rigging and character pipelines. You will work closely with the Technical Art Director to bridge the gap between character artists, animators, and software engineers. Your goal will be to guide the development and modernization of character pipelines, facial rigging systems, and skeletal deformations to create the next generation of high-fidelity characters.
Responsibilities:
- Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
- Improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
- Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs, collaborating with central technology teams and game-team artists.
- Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.
Required Qualifications:
- 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
- Experience in Python and digital content creation applications such as 3ds Max or Maya.
- Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
- Experience with character kinematics, anatomy, skeletal structures, and deformation.
This is a hybrid role, with 3 days per week working from the offices listed in this job posting.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Artist-Rigging-and-Animation-EA-SPORTS-F1/216017