Description
Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights - and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As part of our EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution.
Responsibilities:
- Develop and maintain art production workflows, tools, and pipelines
- Optimize and integrate assets
- Develop shaders
- Collaborate with artists, project managers, and engineers
Qualifications:
- At least 3 years of cinematic/games production experience
- Bachelor's degree in a related field
- Effective communication skills
- Extensive experience scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
- Solutions-provider with testing and debugging technical issues
- Willingness to jump into the unknown and solve new problems
Benefits:
- Comprehensive benefit package
- Physical, emotional, financial, professional, and community well-being support
- Medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more