New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Electronic Arts

Senior Software Developer - Frostbite Rendering Systems

Electronic Arts
Apply →
hybrid senior full-time Montreal, Quebec

First indexed 13 Aug 2026

Description

Electronic Arts is seeking a Senior Software Developer to join our Frostbite Rendering Systems team. As a Senior Software Developer, you will work on Frostbite's pipeline and runtime architecture for textures, meshes, shaders, and more. You will collaborate with game teams to understand their rendering needs, ensuring the Frostbite engine empowers their success and amplifies their creative visions.

Responsibilities:

  • Develop high-performance rendering systems for multiple AAA games
  • Collaborate with game teams from design through implementation and optimization
  • Align with broader Frostbite Rendering team to ensure cohesive architecture
  • Optimize solutions on multiple platforms to ensure CPU, GPU, and memory performance
  • Remain up-to-date with the latest hardware and domain advancements in real-time rendering
  • Help enhance artist workflows to increase the content creation quality and efficiency

Qualifications:

  • 7+ years experience with C++ for real-time rendering
  • 5+ years of hands-on experience with low-level render systems such as rendering pipelines, mesh and shader systems, runtime systems
  • Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines
  • Experience working in rendering for multiple shipped AAA titles on current-generation consoles (PlayStation 5, Xbox Series X|S, and PC)
  • Significant experience with modern graphics APIs (e.g. DX12, Vulkan, Metal)
  • Shader programming (HLSL/GLSL)
  • Strong knowledge of modern CPU/GPU hardware architectures
  • Significant experience with CPU and GPU profiling tools (e.g. Pix, Razor, Superluminal, Vtune)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience
  • Prepared to tackle hard to reproduce bugs and find creative ways to reproduce and debug them
  • Mentors and supports engineers within the team and delivers hands-on support to game teams.

Nice to have:

  • GPU-driven Rendering (e.g. bindless, meshlets)
  • Experience with scalability/performance across platforms
  • Experience building engine-level systems/tools
  • Familiarity with ISA, x86, arm, RDNA2, GCN etc
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Software-Developer-Frostbite-Rendering-Systems/214238