Description
Join Electronic Arts as a Technical Artist specialising in rigging and character pipelines. You will work on developing and modernising character pipelines, facial rigging systems, and skeletal deformations for EA SPORTS F1.
Responsibilities:
- Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
- Improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
- Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs.
- Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.
Requirements:
- 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
- Experience in Python and digital content creation applications such as 3ds Max or Maya.
- Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
- Experience with character kinematics, anatomy, skeletal structures, and deformation.
This is a hybrid role, with 3 days per week working from the offices listed in this job posting.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Artist-Rigging-and-Animation-EA-SPORTS-F1/216017