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Electronic Arts

Technical Artist – Rigging and Animation – EA SPORTS F1

Electronic Arts
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hybrid senior regular

First indexed 24 Sept 2026

Description

Join Electronic Arts as a Technical Artist specialising in rigging and character pipelines. You will work on developing and modernising character pipelines, facial rigging systems, and skeletal deformations for EA SPORTS F1.

Responsibilities:

  • Develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.
  • Improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.
  • Extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs.
  • Establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.

Requirements:

  • 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.
  • Experience in Python and digital content creation applications such as 3ds Max or Maya.
  • Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.
  • Experience with character kinematics, anatomy, skeletal structures, and deformation.

This is a hybrid role, with 3 days per week working from the offices listed in this job posting.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Artist-Rigging-and-Animation-EA-SPORTS-F1/216017