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Electronic Arts

Technical Artist @ EA Sports FC

Electronic Arts
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hybrid senior full-time Bucharest, Romania

First indexed 2 Sept 2026

Description

Electronic Arts creates entertainment on a higher level that inspires players and fans around the world. Here, everyone is part of the story, part of a community where we communicate and collaborate with each other globally. A place where creativity flourishes, new perspectives are welcomed, and ideas are important. A team where we bring the games to life together.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

As part of our EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Technical Artist is a bridge between the artists and engineers. TAs are considered part of the Core FC development team and work closely with artists, project managers, and Software Engineers. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution.

You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and programming. Technical Artists report to Technical Art Directors or Development Directors on the EA SPORTS team.

We are looking for an experienced Technical Artist to develop new and existing experiences on EA SPORTS FC. Depending on the required skillsets, there may be exciting opportunities to work on new features and game modes. The ideal candidate would have experience working in game engines and driving feature development. Experience working with schematic-based development and environment creation is a plus.

This team works hybrid 3 days/onsite (Tuesday, Wednesday, & Thursday).

Responsibilities:

  • Develop new and existing experiences on EA SPORTS FC
  • Work closely with artists, project managers, and Software Engineers
  • Assume ownership over technical issues that arise on the project
  • Develop art production workflows, tools, pipelines, asset optimization/integration, and shaders

Qualifications:

  • At least 3 years of cinematic/games production experience
  • Game engine experience in environment creation is preferred
  • Effective at communicating with different audiences: artists, engineers, managers
  • Extensive experience scripting/programming in Python and C#
  • Knowledge of 3D art packages (Maya)
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues
  • A Passion for Games!
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-EA-Sports-FC/215872