Description
Join Electronic Arts' FC Mobile Shanghai studio as a Game Developer - Real-time Graphics.
We create high-quality mobile games for global players, focusing on innovative gameplay and stunning visuals.
Job Description
- Develop and enhance game features using our existing game engine
- Implement and optimize real-time shaders, dynamic lighting, and post-processing effects
- Create new tools and improve existing ones
- Identify performance bottlenecks and optimize game performance
- Collaborate with designers and artists to ensure seamless integration
- Assist with technical documentation and software architecture
- Provide regular project updates and risk assessments
Requirements
- 5+ years of experience in real-time graphics or rendering development for games
- Strong understanding of 3D math, GPU architecture, and graphics APIs (Metal, Vulkan, DirectX)
- Experience with iOS and Android platform rendering performance analysis and optimization
- Proficiency in C++ and at least one shader language (HLSL, GLSL)
- Practical experience with developing internal game engines or modifying commercial engines (Unreal Engine, Unity)
- Collaborative mindset with excellent communication skills
What We Offer
- Comprehensive benefits package, including health insurance, mental wellness support, retirement savings, paid time off, and free games
- Opportunities for growth and professional development
- Collaborative and inclusive work environment
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/216311-Rendering-Engineer-III/216311