Description
We are seeking a Technical Artist (DCC Tools) to join the EA SPORTS Technology team at Electronic Arts.
Electronic Arts is a global game development company that produces a wide range of games and experiences.
The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators across all of EA SPORTS. As part of a central team of Technical Artists, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows.
Responsibilities:
- Develop pipelines, workflows, and technology innovations used by content creators across all of EA SPORTS
- Partner with development teams to build shared and scalable solutions
- Develop content production tools, pipelines, asset optimization/integration, and workflows
- Assume ownership over technical issues that arise on projects and bring them to resolution
Qualifications:
- At least 3+ years of cinematic/games production experience
- A bachelor's degree (or equivalent experience) in a related field
- Effective communication skills with different audiences: artists, engineers, managers
- Proficient scripting/programming in Python or C# (C++ is a bonus)
- Experience with 2D/3D art packages such as Maya, Photoshop, Houdini
- Asset optimization challenges/techniques experience
- Willingness to jump into unknown and solve new problems to resolve technical challenges and limitations
- Passion for Games!
Benefits:
- Physical, emotional, financial, professional, and community well-being programs
- Customized benefits package, which may include medical insurance, mental health support, retirement savings, paid time off, family leave, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/RFT-Technical-Artist-DCC-Tools-EA-SPORTS-Technology/215839