Description
We are seeking an experienced Technical Artist to join our EA SPORTS FC studio. As a Technical Artist, you will be part of the Core FC development team and work closely with artists, project managers, and Software Engineers. Your main areas of responsibility will include art production workflows, tools, pipelines, asset optimization/integration, and shader development.
The ideal candidate will have at least 3 years of cinematic/games production experience, game engine experience in environment creation, and extensive experience scripting/programming in Python and C#.
Our team works hybrid, 3 days onsite (Tuesday, Wednesday, & Thursday). We offer a range of benefits, including medical coverage, mental well-being support, retirement savings, paid leaves, parental leaves, free games, and more.
Responsibilities:
- Develop new and existing experiences on EA SPORTS FC
- Work closely with artists, project managers, and Software Engineers
- Assume ownership over technical issues and bring them to resolution
- Contribute to art production workflows, tools, pipelines, asset optimization/integration, and shader development
Qualifications:
- At least 3 years of cinematic/games production experience
- Game engine experience in environment creation is preferred
- Effective communication with different audiences
- Extensive experience scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
- Solutions-provider, particularly in testing and debugging technical issues
- Passion for Games!