Description
Electronic Arts is seeking a Client Engineer - Pipeline/Tools to join the EA Shanghai Studio for FC Mobile project. You will report to Lead Engineer.
As a Client Engineer - Pipeline/Tools, you will develop software tools that empower mobile game development. You will integrate tools and third-party packages with existing development pipelines and engines. Additionally, you will troubleshoot and resolve issues related to pipeline tools and engines, and provide design, implementation, usage documentation, and training.
The ideal candidate will have:
- Minimum 3 years of experience in C/C++ programming language
- Minimum 3 years of experience in game engine/client, pipeline tool development
- Understanding of data structure, software architecture, and design patterns
- Proficiency in Python and C#
- Experience in mobile systems and app development
- Working knowledge of SQL query and database
- Familiarity with CI/CD platforms, e.g., Jenkins or TeamCity
Electronic Arts offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.