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Electronic Arts

Senior Environment Technical Artist

Electronic Arts
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hybrid senior temporary Vancouver, British Columbia

First indexed 12 Aug 2026

Description

We are seeking a Senior Environment Technical Artist to join our EA SPORTS Technology team at Electronic Arts in Vancouver, Canada.

As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas, from realistic to futuristic to fantasy.

Responsibilities:

  • Create high-quality benchmark geometry, materials, and shaders.
  • Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
  • Create proof-of-concept layouts to inform game systems, set dressing, and composition.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
  • Create high-fidelity architectural and environmental content from greybox through final production assets.
  • Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
  • Explore and evolve techniques, and workflows that improve quality and efficiency.
  • Maintain and contribute to best practices.

Qualifications:

  • 5+ years of production experience creating environment assets and entire levels
  • Expert knowledge of Maya (preferably) or similar 3D software.
  • Exceptional asset creation abilities, particularly architectural and structural content.
  • Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
  • Strong understanding of proportion, composition, lighting, and modular construction.
  • Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
  • Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
  • Experience actively collaborating with Designers, Engineers, and Technical Artists.
  • Advanced high-fidelity modeling skills.
  • Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
  • Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high quality performant content.
  • Experience working with outsource vendors is a plus.
  • Experience creating game engine shader graphs is a plus.

Benefits:

  • Comprehensive benefits package, including medical, dental, and vision coverage
  • Retirement savings plan
  • Paid time off and holidays
  • Access to free games and gaming services
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Environment-Technical-Artist-EA-SPORTS-Technology/214780