Description
Electronic Arts is seeking a Software Engineer to join the Frostbite team, which develops a state-of-the-art multi-platform game development engine used by thousands of game developers worldwide.
As a Software Engineer, you will work on systems for data management and game asset processing, improving content creator workflows and allowing faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems.
Responsibilities:
- Communicate with game and other Frostbite teams to understand their needs
- Support game teams using our technologies
- Take ownership of core functionalities
- Contribute to technical discussions and help improve systems over time
- Collaborate on system design, implementation, testing, and maintenance
- Acquire and share domain expertise
Qualifications:
- 5+ years of experience with C++ programming, data-oriented design, and software architecture
- Experienced in building high-performing concurrent software
- Comfortable working within an established codebase
- Experience with Agile development practices
- Experience of data processing and data management
- Experience implementing databases or file systems
- Experience with web services running locally and in Azure
The role offers a hybrid remote/in-office work arrangement in Vancouver or Stockholm, and you will report to a Development Director.
Electronic Arts values adaptability, resilience, creativity, and curiosity. The company offers various benefits, including medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more.