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onsite senior full-time Shanghai

First indexed 28 Aug 2026

Description

Electronic Arts creates top-notch entertainment experiences that inspire players and fans globally. Here, everyone is part of the story, connected worldwide, where creativity thrives, new perspectives are encouraged, and ideas matter. The team can play in a collaborative environment.

Studio: Create APAC EA Create APAC is a highly engaged content creation team within EA Worldwide Studios. They are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with game team partners around the world, they deliver consistent, high-quality content that supports product goals, visual standards, and player experience. The studio is looking for pioneers who can take clear ownership, solve production challenges, and deliver measurable results in a fast-growing environment.

Role and Responsibilities:

  • You will report to APAC studio leadership and be responsible for delivering final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements.
  • Working with the team, you will contribute to visual direction, validate concepts through clear benchmarks, and execute assigned scope from planning through final delivery.
  • You will communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals.
  • Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation.
  • Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins.
  • Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards.
  • Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience.
  • Provide and receive feedback in a constructive and solution-focused manner, with clear suggestions for improving tools, workflows, processes, and final in-game quality.

Qualifications:

  • You have shipped at least one AAA title, have 3+ years of professional level art experience, and can demonstrate the following:
  • Experience working on multiplayer shooter games as a level artist and/or strong practical understanding as an active player.
  • Strong layout, composition, environment creation, set dressing, and gameplay readability skills, supported by portfolio examples or shipped work.
  • Familiarity with advanced game engines and the ability to work within technical constraints, performance budgets, and established production pipelines.
  • Ability to work with internal and external partners to implement an approved visual direction and deliver assets or level areas to defined quality standards.
  • Strong interest in environmental aesthetics, including mood, lighting, material language, composition, storytelling, and player navigation.
  • Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules.
  • Ability to work effectively in a multidisciplinary team across art, design, engineering, production, and external development partners.

Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, work-life, and collective well-being programs to support a balanced life. Benefits may include health coverage, mental health support, retirement savings, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/it_IT/careers/JobDetail/Level-Artist/215999