Description
Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
EA Create is currently looking for an experienced motion capture facial animator to join our animation team to partner with EA Sports and Battlefield. EA Create is known to partner with AAA studios such as BioWare, Respawn, and Maxis, and assist on the critically acclaimed Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with team members all over the world and have your work shown to millions of viewers, players, peers, and industry professionals.
You would report to a director within the Animation team and be responsible for reviewing outsourcing work, setting the quality benchmarks on motion capture retargets, and creating high-quality performances in all aspects of your work. You know how to reveal attitude, emotions, and mood through a character's movement and behavior, and create memorable characters which will appeal to players. It's essential to have knowledge of the timing and appearance of human and animal movement as well as facial expressions. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role Requirements:
- Degree in Fine Arts, Computer Animation, or a related field preferred.
- Minimum of 7 years of professional animation experience in a production environment.
- Expert proficiency in Maya and MotionBuilder.
- Expert proficiency in FACS based facial rigs.
- Experience supervising outsourcing teams
- Experience with motion-capture workflows, including retargeting, scene assembly, and shot creation for production.
- Advanced understanding of animation principles, body mechanics, character acting, and facial performance.
- Strong artistic judgment and the ability to create realistic, believable human performances.
- Passion for animation and a commitment to producing high-quality work.
- Ability to work on-site, with a hybrid option available.
Role Expectations:
- Review outsourcing teams' work by providing clear direction and concise, easy-to-follow animation notes
- Communicate with the franchise animation directors and leads on quality and delivery expectations.
- Create high-quality animation using motion-capture data.
- Animate convincing weight, personality, mood, and emotion through realistic or stylized character performances.
- Apply classical animation principles and strong knowledge of body mechanics, character acting, and facial animation.
- Collaborate with the Animation Director and Leads to ensure work meets creative, technical, narrative, and gameplay objectives.
- Record reference video based on direction and feedback from the Animation Director and Leads.
- Interpret feedback, complete revisions, and deliver work at the expected quality within assigned timelines.
- Learn and use proprietary animation runtime and integration tools.
- Support Animation Directors by reviewing animation team work and documenting clear, actionable animation notes in Shotgun for team members.
- Communicate and collaborate effectively with directors, animators, production staff, and technical teams.
- Organize files, work, and notes so they are clear and accessible to other team members.
- Actively participate in team meetings, reviews, and production discussions, with prompt and reliable attendance.
- Mentor junior team members and provide constructive feedback and guidance.
- Body retargeting experience would be an added bonus.
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。
Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。