Description
Electronic Arts is seeking a Senior Research Scientist to join its Animation research pillar and help pioneer the next generation of character animation technologies.
The goal is to build intelligent motion systems that breathe life into future virtual characters. The successful candidate will lead the charge in translating complex neural network architectures into in-game responsive runtime behaviors, crafting high-impact simulation and generative-motion models that turn academic science into practical, expressive creations.
Responsibilities:
- Develop novel ideas by researching and implementing solutions to complex challenges in video game animation.
- Pioneer applied research in Generative Motion, conceptualizing breakthrough algorithms and use cases that deliver expressive, player-facing animations running seamlessly on local hardware.
- Build compelling demos that highlight novel solutions for character animation and locomotion with a focus on integration into modern game engine technologies.
- Share impact by publishing work in peer-reviewed conferences and contributing to open-source projects.
Qualifications:
- Advanced research background in Computer Science or a STEM field.
- Technical experience with Generative Models, Computer Vision techniques, and model training and inference.
- Practical experience turning ideas into functional prototypes or demos.
- Proficiency with Python, ML frameworks, game engines, and agentic frameworks.
- Combined experience of 7+ years between graduate degree research and professional/research experience.
The role is hybrid, requiring 3 days a week at the office in Redwood City, Montreal, or Vancouver.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Senior-Research-Scientist-Neural-Animation/216279