Description
We are seeking a Technical Artist (DCC) to join our EA SPORTS FC team at Electronic Arts in Vancouver, Canada.
As a Technical Artist, you will serve as a bridge between artists and engineers, working closely with artists, project managers, and the Technical Art team. Your main areas of responsibility will include asset optimization, content management/integration, and game development.
The ideal candidate will have at least 2 years of modern game engine production and development experience, hands-on experience in in-game performance-related optimizations, and experience with content workflow in game engines.
Responsibilities:
- Work closely with 3D artists, using Python and DCCs
- Optimize assets, manage content, and integrate it into the game
- Collaborate with artists, engineers, and project managers to resolve technical issues
- Troubleshoot and debug technical problems
Qualifications:
- 2+ years of game engine production experience
- Experience with in-game performance optimizations
- Content workflow experience in game engines
- Professional programming experience (C++ a plus)
- Bachelor's degree in a related field (Art, Design, Mathematics, Engineering, or Computer Science)
- Excellent communication skills
- Ability to think creatively and solve technical challenges
Benefits:
- Competitive salary ($86,600 - $118,600 CAD)
- Vacation time (3 weeks per year)
- Sick time (10 days per year)
- Extended health, dental, and vision coverage
- Basic life insurance
About Electronic Arts: Electronic Arts is a leading game development company with a diverse portfolio of games and experiences.