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Electronic Arts

Client Engineer - Pipeline/Tools

Electronic Arts
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hybrid senior full-time Shanghai

First indexed 18 Sept 2026

Description

Electronic Arts is seeking a Client Engineer - Pipeline/Tools to join the EA Shanghai Studio for FC Mobile project. You will report to Lead Engineer.

As a Client Engineer - Pipeline/Tools, you will develop software tools that empower mobile game development. You will integrate tools and third-party packages with existing development pipelines and engines. You will troubleshoot and resolve issues related to pipeline tools and engines. Additionally, you will provide design, implementation, usage documentation, and training.

The ideal candidate will have minimum 3 years of experience in C/C++ programming language and game engine/client, pipeline tool development. You should have understanding of data structure, software architecture, and design patterns. Proficiency in Python and C# is required. Experience in mobile systems and app development, working knowledge of SQL query and database, and familiarity with CI/CD platforms such as Jenkins or TeamCity are also necessary.

Electronic Arts offers equal opportunities and adopts an integrated approach with its benefits programs, focusing on physical, emotional, financial, professional, and community well-being to support a balanced life.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/216153-Pipeline-Engineer-II/216153