Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences.
As an Environment Artist on the EA SPORTS FC team, you will work on creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds. You will collaborate closely with Art Direction and Environment Leads to help develop both the visual and gameplay experiences.
Your responsibilities:
- Create high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds.
- Create and maintain schematic and logic-based hook-ups for level environments.
- Set dress locations, conveying depth and storytelling in the way assets are composed.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists.
- Be involved in the level building process, from initial grey-block rapid layout to final assets.
- Break down tasks, assemble reference material, and oversee the work of internal and external artists.
- Troubleshoot and create workflows and documentation.
- Collaborate with other Artists, Tech Artists, and Leads.
- Integrate assets into the game, ensuring they fit seamlessly into the design and style.
Your qualifications:
- 3 or more years of production experience with asset creation and overseeing entire levels.
- Expert knowledge of Maya or similar 3D modeling software.
- Exceptional asset creation abilities (hard surface, architecture, and/or organic assets).
- Experienced working methodically, from initial grey-block through to final assets.
- A strong sense of proportion, scene composition, and lighting.
- Well-versed in assessing scope, making recommendations, and delivering on time and to quality.
- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
- Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
- High-fidelity modeling skills, along with the ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
- Experience with photogrammetry, ZBrush, and Substance Designer is a plus.
- Experience working with outsource vendors is a plus.
Benefits:
- Competitive salary
- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support
- Paid time off
- Family leave
- Free games and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Environment-Artist-EA-SPORTS-FC/215660