Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.
As a Development Manager in EA SPORTS Tech, you will partner with Technical Artists to support the successful delivery of tools, workflows, and content across EA SPORTS. The Technical Art team is a central service team that supports multiple game development projects, each with different timelines, priorities, and delivery needs.
Key Responsibilities:
- Provide day-to-day support for Technical Artists by tracking work, following up on open items, and maintaining clear team information.
- Help clarify production priorities and align team efforts with project goals by gathering information, tracking dependencies, and supporting conversations with internal and external partners.
- Facilitate collaboration within the Technical Art team and with partner teams, identifying blockers, surfacing risks, and resolving open issues early.
- Partner with the Development Director and Technical Art Directors to support team planning, onboarding, resourcing conversations, and development opportunities for team members.
Execution:
- Support the team in executing against milestones, deliverables, and project commitments across multiple EA SPORTS projects.
- Track task progress, dependencies, risks, and capacity, escalating concerns to the Development Director, Technical Art Directors, and project leadership when needed.
- Partner with production and Technical Art leadership to balance scope, quality, and timelines.
Project Management:
- Partner with the Development Director to support sprint planning, retrospectives, task tracking, and project reporting.
- Maintain Technical Art project plans, backlogs, dashboards, and team documentation to ensure information is accurate and accessible.
Requirements:
- 2+ years of project management, production, or team coordination experience in software development, game development, or a related technical environment.
- Undergraduate degree in a relevant discipline such as Computer Science, Interactive Entertainment, Commerce, Digital Arts, or equivalent practical experience.
- Exposure to Agile or Scrum frameworks is an asset, as is familiarity with tools such as JIRA, Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools.
Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.