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Electronic Arts

Gameplay Software Engineer - Unannounced Project

Electronic Arts
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hybrid senior full-time Seoul, Korea, Republic of

First indexed 13 Aug 2026

Description

We are seeking an experienced Gameplay Software Engineer to join our unannounced project at EA Korea Studio in Seoul. As a Gameplay Software Engineer, you will play a crucial role in developing core gameplay features using our proprietary Frostbite engine.

Responsibilities:

  • Develop core gameplay features using the Frostbite engine
  • Work on AI, player control, animation solutions, physics, and other core gameplay areas
  • Enhance and maintain gameplay development tools
  • Optimize game performance
  • Analyse and resolve gameplay issues in live environments

Requirements:

  • 5+ years of experience in software development
  • Proficient in C/C++ and STL
  • Experience with diverse content development
  • Strong collaboration and team development process skills
  • Fluent in English (reading and writing)

Preferred Skills:

  • Experience with game client engine development
  • Specialisation in framework, game logic, system, etc.
  • Knowledge of programming languages beyond C++
  • Computer science background
  • Strong sense of responsibility and passion
  • Excellent communication skills

At EA, we value work-life balance and offer flexible working arrangements, including hybrid office and remote work. Our benefits package includes medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Gameplay-SE/215247