Description
Electronic Arts is seeking a Machine Learning Engineer to join the EA SPORTS™ FC Gameplay Advanced Team. The team focuses on making meaningful innovations in team strategy, AI, player animation, and player interactions.
The successful candidate will work on building a generative system to produce poses at runtime, developing and maintaining a complete animation data pipeline for ML training, and gathering and analyzing live deployment data to optimize model performance.
Responsibilities:
- Develop and maintain a complete animation data pipeline for ML training
- Build stress tests to validate model robustness and performance
- Gather and analyze live deployment data to identify issues and optimize model performance
- Gather, annotate, and synthesize training data using EA FC mocap, real-world volumetric data, and feedback from animation experts
- Share results through shipping features, presentations, papers, prototypes, and interactive demonstrations
- Stay current with latest ML and animation advancements
- Apply machine learning techniques to develop high-quality human motion models
Qualifications:
- BS in Computer Science, Mathematics, or a related field
- Proficiency in Python
- 2+ years of industry experience in Machine Learning projects
- Experience with 3D animation, 3D transformations, linear algebra
- Familiarity with ML frameworks like PyTorch or TensorFlow
- Familiarity with C++
Nice to have:
- Experience optimizing ML models for real-time, memory- and compute-constrained environments
- Experience with ML Applications in the game/entertainment domain
- Experience in imitation learning (IL)
- Familiarity using 3D animation tools and/or game engines
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/es_ES/careers/JobDetail/Machine-Learning-Engineer-FC/215861