Description
Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.
EA Create APAC is a highly-engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with our game team partners around the world, we share a unified experience with creating amazing experiences and industry-leading visuals.
You will lead the level artist to deliver the final visual of MP maps for an EA franchise. Working with the team, you will brainstorm and pitch the direction, prove the concept and execute on the delivery. You are responsible for the making the commitment and completing the commitment.
Responsibilities:
- Documenting the skills required for level art experience, training and helping the level art team grow
- Bring levels through every phase of development from concept to polish
- Proactively communicate with all stakeholders to ensure a high quality of work
- Document level design intentions to provide a clear and accessible resource for the team
- Identify and address potential risks, dependencies & constraints related to level design with other departments while maintaining AAA quality
- Incorporate feedback from research and playtest data to achieve an excellent multiplayer experience
- Provide and solicit feedback in a graceful, constructive manner, with suggestions and solutions for improvement to the game editor, processes and project
Qualifications:
- You shipped at least one AAA title, have 5+ years experience in level art and:
- Experience in multiplayer shooter games as a level artist and/or an avid player
- Strong layout and environment creation skills
- Familiarity with advanced game engine
- Work with partners to implement upon a vision
- Comfort and capability in creative and technical design discussions
- Interest in the environmental aesthetics
- Break down tasks and work with production to produce estimates and priorities.
- Work well in a multidisciplinary team, spanning artists, programmers, and designers.
Benefits: Electronic Arts adopts a holistic approach to our benefits programs, focusing on physical, emotional, financial, professional, and community well-being, to support a balanced life. Our packages are customized to meet local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.