Description
Electronic Arts is seeking a Principal Technical Artist to join their Research & Engineering team. As a Principal Technical Artist, you will operate at the crossroads of art and technology, working closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies.
You will reimagine and implement how content is created, how worlds are built, and how experiences are made. You will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.
Responsibilities:
- Work with other developers to design novel technologies that bring game worlds to life
- Bring new ideas and implement solutions to complex video game content creation challenges
- Collaborate with other developers to improve the visual quality of the work of everyone
- Participate in team efforts to create demos that showcase our work in its best light
- Partner closely with Art Direction to translate creative goals into practical technical solutions
- Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful
Qualifications:
- Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC
- Comprehensive, end-to-end command of content production pipelines for AAA titles
- Strong artistic sensibility and an eye for high visual quality
- Familiarity with scripting languages and compiled programming languages
- Understanding of console and PC hardware architectures, optimisation strategies, performance profiling, and hardware limitations
- Practical experience utilising AI tools like Claude Code
- Providing a portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Principal-Technical-Artist/215623