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hybrid entry full-time Hyderabad, Telangana

First indexed 14 Aug 2026

Description

We're looking for a Game Designer I to help craft engaging features, live events, and economy experiences for Golf Clash.

As a Game Designer I, you will own small to mid-sized assignments, contribute to live-service feature development, and help improve the player journey through clear design thinking, strong documentation, tuning, and cross-discipline collaboration.

Responsibilities:

  • Own and deliver small to mid-sized features, content, live ops elements, and tuning tasks for Golf Clash.
  • Support the design of self-contained live events, including event rules, reward structures, progression, pacing, and player-facing requirements.
  • Contribute to systems and economy design work across areas such as coin wagering, Club Cards, rewards, progression, and new-to-mid game player experience.
  • Build clear design documentation with goals, requirements, dependencies, edge cases, tuning values, and implementation notes.
  • Partner with leads to ensure feature goals, success criteria, player motivations, and technical constraints are clearly understood.
  • Use internal tools and GameData structures to implement, tune, validate, and iterate on features and content.
  • Collaborate closely with engineering, product, analytics, UX, art, production, and QA/QV teams throughout development.
  • Support playtests, UX reviews, feedback loops, and tuning passes to improve feature quality before and after launch.
  • Review telemetry, player feedback, and qualitative playtest results to identify issues and propose practical improvements.
  • Research comparable mobile F2P and casual games, including event structures, leaderboards, matchmaking flows, reward loops, and surfacing patterns.
  • Proactively identify risks, blockers, unclear requirements, and player experience concerns, escalating them with recommended next steps.
  • Play Golf Clash regularly to build deep familiarity with its systems, meta, economy, player journey, and live-service expectations.

Requirements:

  • 3+ years of game design experience.
  • Experience working on mobile F2P games from concept through live service.
  • Proficiency in at least one core design domain, with developing skills across systems, economy, content, features, or live ops.
  • Ability to prototype, tune, and iterate features or content to meet design goals, quality standards, and KPIs.
  • Familiarity with Game Data systems, internal tools, design documentation, and design-to-engineering workflows.
  • Strong understanding of player motivations, progression, pacing, game balance, and live-service content expectations.
  • Ability to analyze player experience, identify friction points, and propose practical design solutions.
  • Comfort working with metrics, telemetry, playtest feedback, and qualitative insights to guide iteration.
  • Strong communication, documentation, prioritization, and collaboration skills.
  • Ability to own work independently while partnering with leads for alignment, feedback, and escalation.
  • Curiosity for competitive research and a willingness to learn from modern mobile, casual, and live-service games.

Nice to Have:

  • Experience working on systems or economy design for mobile F2P games.
  • Experience designing live events, reward loops, leaderboards, progression systems, or matchmaking-adjacent systems.
  • Experience with sports, skill-based PvP, or competitive multiplayer games.
  • Familiarity with Unity, Perforce, scripting, XML, or proprietary game data tools.
  • Interest in golf, mobile sports games, competitive casual games, and long-running live services.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fr_CA/careers/JobDetail/Game-Designer-I/215681