New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Electronic Arts

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts
Apply →
hybrid senior full-time Vancouver, British Columbia

First indexed 25 Aug 2026

Description

As a Rendering Software Engineer on the EA SPORTS UFC team, you will improve visual quality, performance, and player experience. You will develop and maintain rendering features, engine components, and tools, research and implement real-time rendering techniques, collaborate with Art and Design teams, and debug, profile, and optimize CPU/GPU performance.

The EA SPORTS UFC team is located in Vancouver, British Columbia, and works in a hybrid model with three days per week onsite at the EAV Studio in Burnaby, British Columbia.

Responsibilities:

  • Develop and maintain rendering features, engine components, and tools
  • Research and implement real-time rendering techniques
  • Collaborate with Art and Design teams to turn visual goals into technical solutions
  • Debug, profile, and optimize CPU/GPU performance

Qualifications:

  • 3+ years of professional C++ development experience
  • 2+ years working with real-time rendering engines
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development
  • Experience developing or implementing real-time rendering techniques
  • Experience in utilizing AI-assisted development tools

Electronic Arts offers comprehensive benefits, including health insurance, mental health support, retirement savings, paid time off, and free games.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823