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Electronic Arts

Technical Artist - Environment

Electronic Arts
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hybrid senior regular Shanghai

First indexed 19 Sept 2026

Description

Electronic Arts is seeking a Technical Artist - Environment to join their EA SPORTS FC Mobile Shanghai team.

The Technical Artist - Environment reports to the Technical Art Lead and partners with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds.

Responsibilities:

  • Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.
  • Develop and optimize lighting, materials, shaders, and rendering features within the game engine.
  • Manage scene assembly, world organization, asset integration, and environment optimization across projects.
  • Establish and maintain environment production workflows, tools, and asset pipelines.
  • Support cinematic content creation through camera setup, shot implementation, and visual presentation.
  • Analyze scene performance and identify opportunities to improve rendering efficiency and visual quality.
  • Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.

Qualifications:

  • 3+ years of Technical Artist experience in game development.
  • Strong understanding of environment art production and real-time rendering workflows.
  • Experience with lighting, scene composition, rendering optimization, and visual storytelling.
  • Experience working with game engines such as Unreal Engine or Unity.
  • Proficiency in Python, Lua, or similar scripting languages.
  • Strong problem-solving and debugging skills.
  • Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications:

  • Experience shipping AAA, mobile, or live service games.
  • Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.
  • Experience with environment asset management, world building, and large-scale scene organization.
  • Experience with physically based lighting and modern rendering pipelines.
  • Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.
  • Familiarity with AI-assisted content creation, automation, or production workflows.
  • Passion for football games, stadium presentation, and broadcast-quality visual experiences.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fi_FI/careers/JobDetail/Technical-Artist-Environment/216145