Description
Electronic Arts is seeking a Senior Environment Technical Artist to join the EA SPORTS Technology team. As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas.
Responsibilities:
- Create high-quality benchmark geometry, materials, and shaders.
- Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
- Create proof-of-concept layouts to inform game systems, set dressing, and composition.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
- Create high-fidelity architectural and environmental content from greybox through final production assets.
- Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
- Explore and evolve techniques, and workflows that improve quality and efficiency.
- Maintain and contribute to best practices.
Qualifications:
- 5+ years of production experience creating environment assets and entire levels.
- Expert knowledge of Maya (preferably) or similar 3D software.
- Exceptional asset creation abilities, particularly architectural and structural content.
- Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
- Strong understanding of proportion, composition, lighting, and modular construction.
- Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
- Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
- Experience actively collaborating with Designers, Engineers, and Technical Artists.
- Advanced high-fidelity modeling skills.
- Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
- Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high-quality performant content.
- Experience working with outsource vendors is a plus.
- Experience creating game engine shader graphs is a plus.
Benefits:
- EA offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Senior-Environment-Technical-Artist-EA-SPORTS-Technology/214780