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hybrid senior full-time Hyderabad, Telangana

First indexed 18 Sept 2026

Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. As part of EA Mobile, you'll work on building and running live services for some of EA's top mobile titles.

We're looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. You will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

Responsibilities

  • Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
  • Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
  • Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
  • Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.
  • Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
  • Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
  • Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
  • Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
  • Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
  • Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
  • Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
  • Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
  • Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
  • Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.
  • Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

Requirements

  • 5+ years of game design experience, ideally on mobile F2P or live-service games.
  • Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
  • Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
  • Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
  • Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
  • Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
  • Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
  • Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
  • Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.
  • Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.
  • High ownership, clear communication, proactive risk management, and strong collaboration skills.

Nice to Have

  • Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.
  • Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.
  • Experience improving onboarding, early game, new-to-mid game, or returning player journeys.
  • Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.
  • Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.
  • Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.

Benefits

  • Comprehensive benefits packages, including physical, emotional, financial, professional, and community well-being support.
  • Personalized benefits packages tailored to local needs, which may include medical insurance, mental wellness support, pension plans, paid time off, family leaves, free games, and more.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Game-Designer-II/215680