Description
We are seeking a Technical Artist (Rigging) to join the EA SPORTS Technology team at Electronic Arts. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at high quality and on time.
Responsibilities:
- Create skeletons for characters and objects
- Skin characters and objects
- Develop control rigs
- Work on cloth and hair simulations
- Maintain assets
- Develop scripts
You will be expected to take ownership of your content and resolve any technical or quality issues that arise with your assets.
Requirements:
- At least 3 years of experience in cinematic or games production
- Background in rigging and skinning complex assets
- Effective communication skills for working with artists, engineers, and managers
- Experience scripting and programming in Python; knowledge of C++ is a bonus
- Expertise with Autodesk Maya
- Knowledge of human anatomy and animation principles
Nice to Have:
- Understanding of or experience with game engines
- Character simulation experience
- Experience with 3D mathematics
- Experience with Houdini or procedural node graph systems
- Familiarity with motion capture data and acquisition
Electronic Arts offers a comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, family leave, and free games.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316