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Electronic Arts

Technical Director - Game Data Capture

Electronic Arts
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hybrid senior full-time Montreal, Quebec

First indexed 24 Sept 2026

Description

We are seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. As a Technical Director, you will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research & Engineering.

Responsibilities:

  • Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.
  • Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.
  • Determine which capabilities belong in the shared capture platform and which require title-specific integration.
  • Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.
  • Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.
  • Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.
  • Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.
  • Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.
  • Identify repeated title-specific needs and guide the team toward maintainable shared solutions.
  • Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.

Qualifications:

  • 12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.
  • Experience setting architecture and technical direction across multiple engineering teams or products.
  • Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.
  • Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.
  • Experience integrating technology across actively developed branches, platforms, or title codebases.
  • Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.
  • Experience translating research or product requirements into platform strategy and executable technical plans.
  • Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Technical-Director-Game-Data-Capture/216090