Description
Electronic Arts is seeking a Technical Artist to join the EA SPORTS UFC team in Vancouver, British Columbia. The team is working on becoming the world's greatest fighting game, and the successful candidate will play a critical role in advancing the delivery of world-class experiences.
The Technical Artist will report to the Technical Art Director and be responsible for driving quality at scale, owning runtime performance and optimization across multiple platforms. They will collaborate closely with rendering engineers and art leads to build, test, refine, and debug anything that comes between visual quality and high performance.
Responsibilities:
- Help drive quality at scale
- Own runtime performance and optimization across multiple platforms
- Collaborate with rendering engineers and art leads to build, test, refine, and debug technical aspects
- Operate at the intersection of creativity and technology
- Bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning
Qualifications:
- At least 5+ years of games production experience
- A bachelor's degree (or equivalent experience) in a related field
- Effective communication with different audiences
- Proficient in visual or textual scripting/programming
- Proficient with graphics debuggers/profilers and memory/runtime resource management
- Experience with asset optimization challenges/techniques
- Willingness to solve new problems and resolve technical challenges
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus
- Proven track record of integrating emerging AI technologies
- Passion for Games!
Benefits:
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Artist-UFC/215827