Description
Electronic Arts creates entertainment that inspires players and fans worldwide. EA SPORTS™ is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As a Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.
Your Responsibilities:
- Bring the vision of the artists and designers to life.
- Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
- Design, architect, and document technical designs for Presentation systems.
- Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
- Support and collaborate with content creators across different game development disciplines.
- Proper use of common software engineering design patterns and paradigms.
Your Qualifications:
- Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
- 6+ Years of C++ and experience in object-oriented design and implementation.
- Game engine experience (Unity/Unreal).
- Knowledge of good software programming practices.
- 3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).
- Experience with source control systems.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Presentation-Software-Engineer-FC/216023