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Electronic Arts

Senior Software Engineer

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 24 Oct 2026

Description

Electronic Arts creates top-notch entertainment experiences that inspire players and fans globally. As a Senior Software Engineer in Vancouver, you will manage systems from proposal to adoption, shape technical direction, write code, define success metrics, and mentor engineers on the team.

Role Summary You will work on building technology, large-scale test automation, and AI-powered developer tools to help EA SPORTS FC teams understand game quality and decide when to ship. You will report to the Technical Director, FC Quality Verification Engineering, and work hybrid, at least 3 days a week, from the office in Burnaby, BC.

Responsibilities

  • Lead design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.
  • Develop distributed agent execution environment for autonomous end-to-end tests across complex environments.
  • Create statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.
  • Own technical designs, build reusable components, and improve Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.
  • Diagnose failures, fix root causes, and mentor engineers through code reviews and knowledge sharing.
  • Act as product owner for led systems: define and prioritize requirements, agree scope and success criteria, and keep partners informed.
  • Evaluate new engineering approaches, including AI-assisted workflows, and measure improvements in reliability, feedback speed, and adoption.

Required Qualifications

  • 10+ years of professional software development experience.
  • Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field with coursework in Artificial Intelligence/Machine Learning concepts.
  • Proficiency in C#, C++, and Python, with experience designing complex software systems, automated testing, and version control.
  • Experience designing and implementing complex software systems, including interfaces, dependencies, and documented trade-offs.
  • In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.
  • Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design for probabilistic systems.
  • Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.
  • Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.

Benefits Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, work-life, and collective well-being support. Benefits may include healthcare coverage, mental health support, retirement savings, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/it_IT/careers/JobDetail/Senior-Software-Engineer/216434