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Electronic Arts

Experienced Rendering Software Engineer - FC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 26 Aug 2026

Description

Electronic Arts is seeking an Experienced Rendering Software Engineer to join their team in Vancouver, British Columbia, Canada.

As a Rendering Software Engineer, you will play a crucial role in the game creation process, working on the architectural design and implementation of rendering technology on multiple platforms. You will collaborate with Designers, Artists, and other Engineers to develop complex graphics features, life-like visuals, and immersive worlds.

Responsibilities:

  • Develop core rendering features, engine components, and tools
  • Research and implement rendering techniques
  • Create reusable and flexible rendering technologies
  • Write technical design specifications
  • Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages
  • Profile and optimize rendering modules of a game engine
  • Stay up-to-date with the latest hardware and software changes enhancing the rendering domain

Qualifications:

  • 5+ years of experience with C++ development
  • Experience working on or creating real-time rendering engines
  • Strong communication skills
  • Desire to improve visual quality with art and design
  • Math skills in trigonometry, calculus, and linear algebra
  • Experience with modern graphics APIs such as DirectX12, Vulkan, or Metal
  • Experience developing rendering techniques and implementing white papers
  • Knowledge of computer graphics and rendering techniques
  • Experience with graphics performance analysis, optimization, and associated tools
  • Understanding of memory management, multiple processor use, and runtime optimization
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ko_KR/careers/JobDetail/Software-Engineer-EA-SPORTS-FC/212368