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Electronic Arts

Software Developer - BATTLEFIELD QV

Electronic Arts
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hybrid senior full-time Montreal, Quebec

First indexed 13 Aug 2026

Description

We are seeking a skilled Software Developer to join our Quality Verification Engineering (QVE) Team as part of the Battlefield Quality Verification (QV) organisation at Electronic Arts.

As a Software Developer within the Quality Verification Engineering (QVE) Team, you will report to the Engineering Manager and help ensure that our games are stable throughout every stage of development.

Responsibilities:

  • Design, implement, and maintain AI bot systems for automated multiplayer playtesting, ensuring realistic simulation of player behaviour across game modes and maps.
  • Develop and iterate bot behavior systems - including movement, combat, interaction, and coordination - using a hierarchical architecture shared across titles.
  • Collaborate with designers and QA engineers to translate gameplay scenarios into testable bot behaviours, using visual scripting-based authoring tools.
  • Build telemetry pipelines that capture detailed per-bot event data, enabling downstream analysis, regression testing, and behaviour validation.
  • Investigate and resolve bot failures surfaced during automated playtest sessions, including pathfinding edge cases, network desynchronization, and complex gameplay system interactions.
  • Contribute to architecture modernization efforts, refactoring monolithic systems into composable, maintainable patterns and eliminating cross-module duplication.
  • Participate in exploratory research on machine learning-driven bot behaviours, including early-stage reinforcement learning experiments.
  • Review peers' code, provide constructive feedback, and contribute to shared documentation and engineering best practices.

Qualifications:

  • 5+ years of software engineering experience with computer science foundation.
  • Proficiency in C++ is required; experience with game engine internals (entity systems, spatial queries, physics integration) is a strong asset.
  • Experience designing or working with AI behavior systems (e.g., finite state machines, behavior trees, utility-based systems).
  • Experience with automated testing infrastructure - playtesting pipelines, telemetry systems, or replay-driven regression testing - is a significant plus.
  • Demonstrated ability to improve maintainability in complex codebases: extracting abstractions, reducing duplication, and modernising legacy patterns.
  • Familiarity with game development pipelines and shipped game engines (e.g., Frostbite, Unreal, or Unity) would be an asset.
  • Exposure to machine learning concepts - particularly reinforcement learning - is a bonus; no prior production ML experience is required.

Benefits: Electronic Arts offers a comprehensive benefits package that includes physical, emotional, financial, career, and community wellness programs to support a balanced life. Our packages are tailored to meet local needs and may include health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Software-Developer-III/213141