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Electronic Arts

Software Engineer - Jenkins

Electronic Arts
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hybrid senior full-time Guildford, Surrey

First indexed 18 Sept 2026

Description

We are seeking a Software Engineer to join our Development and Release Engineering team (DRE) at Electronic Arts. As a Software Engineer focusing on build support, you will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance.

Responsibilities:

  • Collaborate with game teams worldwide to ensure automation meets reliability requirements
  • Maintain system health across multiple repositories
  • Provide troubleshooting support for automation infrastructure
  • Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting
  • Document issues and solutions to help team members improve processes and apply solutions across various environments

Qualifications:

  • 3+ years of experience in software development
  • 3+ years of experience with infrastructure as code tools (e.g., Terraform, Docker)
  • Experience with build orchestration (e.g., Jenkins, Pipeline, CI/CD in general)
  • Familiarity with Perforce and Git
  • Wide variety of debugging strategies
  • Experience with Python and other scripting languages
  • Experience with distributed systems

This is a hybrid model role, requiring you to work in our Guildford office 3 days a week. Electronic Arts offers competitive salaries and a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fr_CA/careers/JobDetail/Software-Engineer/214027