Description
We are seeking a Software Engineer to join our Development and Release Engineering team (DRE) at Electronic Arts. As a Software Engineer focusing on build support, you will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance.
Responsibilities:
- Collaborate with game teams worldwide to ensure automation meets reliability requirements
- Maintain system health across multiple repositories
- Provide troubleshooting support for automation infrastructure
- Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting
- Document issues and solutions to help team members improve processes and apply solutions across various environments
Qualifications:
- 3+ years of experience in software development
- 3+ years of experience with infrastructure as code tools (e.g., Terraform, Docker)
- Experience with build orchestration (e.g., Jenkins, Pipeline, CI/CD in general)
- Familiarity with Perforce and Git
- Wide variety of debugging strategies
- Experience with Python and other scripting languages
- Experience with distributed systems
This is a hybrid model role, requiring you to work in our Guildford office 3 days a week. Electronic Arts offers competitive salaries and a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Software-Engineer/214027